AI Insights · Timothy · July 2024
Top 5 High Fantasy Games Performance in France, Q2 2024
Discover the performance metrics of the top 5 high fantasy games in France during Q2 2024, including downloads, revenue, and active users.
The second quarter of 2024 saw notable performance for high fantasy games in France across both iOS and Android platforms. Here’s a closer look at the top 5 games:
Squad Busters from Supercell, released at the end of May, quickly gained traction. Revenue surged dramatically to approximately $546K in the week of May 27, peaking at around $630K in early June before stabilizing around $321K to $333K towards the end of the quarter. Downloads showed an initial spike with 750K in the release week, followed by a gradual decline, ending with 106K in the final week of June. Active users followed a similar trend, peaking at 652K in the release week and settling at 259K by the quarter's end.
Solo Leveling:Arise by Netmarble Corporation, released in early May, started strong with $393K in revenue, peaking at $472K the following week. However, it saw a steady decline, ending the quarter at $133K. Downloads dropped sharply from 212K in the first week to just 6.2K by the end of June. Despite the decline in downloads, weekly active users remained relatively stable, hovering around 200K to 210K throughout the quarter.
Wuthering Waves from KURO GAMES, launched in late May, had a moderate revenue performance starting at $103K and peaking at $135K in early June, before tapering off to $62K by the end of the quarter. Downloads saw a significant drop from 180K at launch to just 5.6K by the end of June. Active users also declined from 170K in the launch week to 62K by the end of the quarter.
Clash Royale, another Supercell title, continued to perform well with a notable revenue spike to $302K in the first week of May. Revenue then fluctuated between $115K and $217K for the remainder of the quarter. Downloads remained relatively stable, averaging around 20K per week, with active users maintaining a strong presence, fluctuating between 1.6M and 2.1M throughout the quarter.
Finally, Coin Master by Moon Active consistently generated high revenue, averaging around $1.3M weekly, with slight fluctuations. Downloads saw a steady decline from 27K at the beginning of April to 11K by the end of June. Weekly active users remained fairly stable, averaging around 85K to 103K throughout the quarter.
These insights, sourced from Sensor Tower, reflect the dynamic nature of the high fantasy game market in France. For more detailed analytics, visit Sensor Tower.